
W3D was quickly followed up by Wolfenstein 3D: Spear of Destiny, which was also released in 1992. It also introduced us to legendary one-man army and Nazi-killing machine William Joseph “BJ” Blazkowicz, the main protagonist of all subsequent Wolfenstein games.
#THE NEW ORDER WOLFENSTEIN 3D MAPS REGISTRATION#
In 1991 id Software acquired the rights to the Wolfenstein name after Muse Software had allowed the trademark registration to lapse, and rebooted the series as a first-person shooter (FPS) with Wolfenstein 3D, released as shareware for MS-DOS in 1992.įor the time, the game engine technology was highly innovative and despite the gameplay being simple and repetitive by today’s standards (shoot your way through numerous maze-like maps and fight a boss at the end of each episode), W3D was an addictive and fast-paced shooter and very well received. Halt! Another Nazi sprite bites the dust in Wolfenstein 3D If you fancy ago, both of these games can be played through your web browser at - in fact, that’s how I made these screenshots. You could even force guards to surrender, allowing them to be frisked for supplies and passes/keys. These games were well ahead of their time, utilising digitised speech (albeit of very low quality – halt!) and introducing innovative mechanics such as the ability to take uniforms from dead guards and drag their bodies out of sight – the kind of concepts we now take for granted in modern stealth classics such as the Thief, Hitman and Splinter Cell games. The premise was similar, but the setting changed to a bunker underneath Berlin and this time you were tasked with finding a bomb and using it to kill Hitler. This was followed up in 1984 by Beyond Castle Wolfenstein. Castle Wolfenstein – where all the guards wear swastika-adorned ponchos Set during WWII and controlling a nameless protagonist, the aim of the game was to escape the eponymous German castle, but with limited ammo and resources, the emphasis of the game was on avoiding detection by the guards.

The series actually dates back to 1981 and began with Castle Wolfenstein, a top-down stealth-game pioneer developed by Muse Software for the Apple II and later ported to the Commodore 64. It may come as a surprise to some, but Wolfenstein 3D was not the first game of the franchise. Title screen from Castle Wolfenstein published in 1981 for the Apple II



Not exactly groundbreaking or even remotely original in terms of gameplay (did we really need yet another WWII/Nazi shooter?), but I was pleasantly surprised at how enjoyable and well made it is certainly a significant improvement over 2009’s woefully mediocre Wolfenstein (Raven Software/Endrant Studios).Īnyway, that got me thinking about the Wolfenstein series in general and how it actually has a strong legacy for innovation, something which may be hard to believe after the last two games. I wasn’t going to bother, but a good friend recommended it and I managed to pick it up for half price (damn you Steam and your bloody sales!). I recently bit the bullet and picked up Wolfenstein: The New Order (MachineGames May 2014). Wolfenstein 3D, as reimagined in an Easter egg that can be found in Wolfenstein: The New Order (2014)
