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However, you cannot develop two ships at the same time. Cruise Missions offer 100 Combat Data Packs for PR2 every 2 months, worth 1,000,000XP.Įvery Combat Data Pack can alternatively be converted to 2 Prototype Cores in the Depot, which can be exchanged for prints used in enhancing.įrom the start of development, you can halt the progress of a Research ship after waiting a 24-hour cooldown period, which pauses the quests relating to that ship and allows you to begin development of a new ship of your choice. A total of 400 Combat Data Packs are available for PR2, 3 & 4, worth 4,000,000XP, and 800 Combat Data Packs for PR1 total worth 8,000,000XP Prototype Cores through Rookie Missions. You cannot use PR1 Combat Data Packs on PR2 ships for example).

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Rookie Missions and Cruise Missions offer Combat Data Packs which can be substituted to count for 10,000XP for Combat Data Collection by using the "Speed Up" button (of the respective series.

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Research ships cannot be used as enhancement material for regular ships nor be retired.

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Afterward, you must complete a series of eight quests, which notably requires you to earn 3 million experience for ships of a specific type through combat ( Exercises and Commissions do not count, Daily Raids and Operation Siren do), dependent on the Research ship. These prerequisites usually involve reaching a certain amount of Fleet Technology points, although PR1 requires you to unlock a certain amount of ships from certain hull classes instead, and these ships do not have to be in the dock to count toward the prerequisite. In order to do so, you must first meet certain prerequisites specific to each Research ship. Unlocked at commander level 30, the Shipyard is a feature where you can develop special ships of Priority and Decisive rarity.















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