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Fantasy general 2 save game editor
Fantasy general 2 save game editor







  1. FANTASY GENERAL 2 SAVE GAME EDITOR .DLL
  2. FANTASY GENERAL 2 SAVE GAME EDITOR MOD
  3. FANTASY GENERAL 2 SAVE GAME EDITOR MODS
  4. FANTASY GENERAL 2 SAVE GAME EDITOR CODE

  • Fixed a bug that overwrite some of the save data for the new raid mode in DBXV2 ver 1.11.
  • FANTASY GENERAL 2 SAVE GAME EDITOR MOD

  • Mod skills are now marked with a "+" sign.
  • Added an option to unlock all mentor customization options (this wont add new ones, just unlock the already available ones).
  • Support for game version 1.13 (note: initial loading of the editor may take slightly longer for some users, this is due to some changes Dimps made to the cpks).
  • Updated the backup name files to 1.13 (the new content should now appear if you didn't set the game dir).
  • If a HC figure has an invalid time stamp it will now be ignored, instead of a time parse error happening.
  • FANTASY GENERAL 2 SAVE GAME EDITOR .DLL

    dll error (some stuff got moved around in the last update and I simply forgot to re-include it, opps)

  • The relevant flags are now set automatically when raising the level above 80 (thought I done this ages ago.).
  • Added a warning when editing quest progress to prevent a common mistake.
  • Added a option to change the Steam ID of the save file (in Tools menu).
  • Fixed a bug that broke support for game versions older than 1.14.
  • Fixed a minor bug that showed the imported XV1 Hero name as "NULL" if it was empty.
  • Artwork and mascot unlocking (New tabs in Inventory).
  • Support for unlocking the partner keys (Important tab in Inventory).
  • Added all the new partners to the customization tab.
  • Support for unlocking the 5 new partner keys.
  • Fixed an issue saving older save files (pre-1.17).
  • Support for the extended Hero Colosseum figure inventory size in 1.17.01 (600 figures).
  • Fixed "Edit Paths" on the Infinite Story tab.
  • fantasy general 2 save game editor

  • Added option to exclude modded quests when using the "Complete All, Z-Rank All." buttons.
  • FANTASY GENERAL 2 SAVE GAME EDITOR CODE

    In the future, an option may be added to manually add skills to the list.Įternity – save encryption code Installation Solution: just load the game once and save. In this case the skill just won't appear in the list at all.

  • Another possibility for skills specifically is that you have not loaded into the game at least once since installing the update or mod(?), and thus the skill ID was never added into the save file.
  • Solution: Get or wait for a new version, or go into the settings and set the game directory.

    fantasy general 2 save game editor

    You did not set the game directory when first running the save editor (selected Skip) and are using an outdated version of the save editor.Solution: nuke the whole mod data folder (you CANNOT use this mod installation on the new version of the game because of this EXACT issue, so there is literally no reason to keep it). You have a mod installation containing data from a previous game version which did not have these items.

    fantasy general 2 save game editor

    if there are missing items for you, then it can be because of the following reasons: Instead, the editor just loads all of this information directly from the game (which is why it might ask you set the game directory, if it didn't auto-detect it by itself, and why it has a short “Initializing” phase upon start up). I do not make lists of this stuff for it to appear in this save editor. Q: Why isn't costume X or skill Y included? Can you update it?Ī: No skill, costume, quest or anything else is included. Going this route will mean all mod skills/characters/quests will appear as “Unknown.”.

    fantasy general 2 save game editor

    If the game directory was never set for some reason then the editor will default to using backups provided with the tool (in “SaveEditor/data”). Name lists will be generated on the fly by reading the games files.

    FANTASY GENERAL 2 SAVE GAME EDITOR MODS

    Select from the default presets or import a character from either a DBXv1 or DBXV2 save file.Īny installed skill, character and quest mods are automatically supported by the editor, so long as the game directory has been set correctly (If it never asks for the directory then that just means the editor found it by itself).









    Fantasy general 2 save game editor